Work Experience
Full stack experienced software engineer specializing in real-time systems, computer vision, and multi-tenant SaaS at scale.
Co-Founder and Director of Engineering
RadiusAI, Inc
San Francisco
- Built and scaled core engineering team and infrastructure from founding through deployment in 1,200+ retail locations nationwide
- Architected multi-tenant, real-time dashboard (React, Next.js, Python) enabling customers to monitor and control computer vision systems across distributed retail environments
- Designed and maintained cloud infrastructure (AWS, Azure, Kubernetes) supporting high-availability requirements for mission-critical retail operations
- Led technical decisions across full stack, from edge device integration to customer-facing applications
- Stack: React, Next.js, Python/Sanic, Kubernetes, AWS, Azure, MySQL, Redis, WebSockets, Cloudflare
Senior Software Engineer
Contract & Consulting Work
Various
- Viking Cruises (Los Angeles): Designed architecture for next-generation reservation platform while extending legacy booking system
- Sogeti / Horizon Oil (Houston): Developed safety and inventory management systems for deep-sea oil drilling operations
- Mahler Health (Houston): Architected and implemented features for medical billing platform; led customer requirements gathering
- Smart Retail Solutions (Scottsdale): Built retail dashboards for inventory and shrink monitoring — React, Postgres
Senior Software Engineer
Go Daddy
Scottsdale, AZ
- Built enterprise reporting platform (GDOR) from scratch, providing daily operational insights to executive leadership
- Designed end-to-end workflow: automated report generation, manager review/annotation, and executive distribution
- Sole owner of system throughout full lifecycle — design, development, and maintenance
- Stack: ASP.NET/C#, MSSQL
Software Engineer
L-3 Communications
Mesa, AZ
- Developed scriptable game engine for U.S. Air Force Research Laboratory (AFRL) flight simulator research
- Collaborated with scientists to study visual fidelity requirements for pilot training systems
- Built real-time 3D rendering and simulation systems in C++, DirectX, and OpenGL
- Technologies: C++, MFC, DirectX, OpenGL, Lua
Gameplay Engineer
Shiny Entertainment
Laguna Beach, CA
- Shipped "Enter the Matrix" (Atari, 2003) — scripted gameplay for the Chateau level
- Extended and improved internal toolchain used by design and engineering teams
- Technologies: C++, MFC
Software Engineer
Cinematix Studios
Tempe, AZ
- Extended proprietary game engine with CD audio streaming and event-driven sensor systems for "Hirelings"
- Technologies: C++
Technical Skills
I build mobile apps with React Native — a few are live on the App Store and Google Play. My approach to engineering is pragmatic: balancing cost against performance, cold-start trade-offs against always-on reliability. I'm most interested in building software that solves real business problems with reliablity and speed to market.
Frontend
React, React Native, NextJS, AstroJS, Shadcn-ui
Backend
Python (FastAPI, Sanic), WebSockets, Redis, C#, C++
SQL
MySQL, Postgres, MSSQL
Infrastructure
Kubernetes, Railway, Fly.io, Cloudflare, GitHub, Azure, AWS
Education
SUNY Fredonia — B.A. Mathematics, B.S. Computer Science (2000)
Focus Areas
Computer graphics, compression techniques, database systems