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Work Experience

Full stack experienced software engineer specializing in real-time systems, computer vision, and multi-tenant SaaS at scale.

Jan 2018 - Present

Co-Founder and Director of Engineering

RadiusAI, Inc

San Francisco

  • Built and scaled core engineering team and infrastructure from founding through deployment in 1,200+ retail locations nationwide
  • Architected multi-tenant, real-time dashboard (React, Next.js, Python) enabling customers to monitor and control computer vision systems across distributed retail environments
  • Designed and maintained cloud infrastructure (AWS, Azure, Kubernetes) supporting high-availability requirements for mission-critical retail operations
  • Led technical decisions across full stack, from edge device integration to customer-facing applications
  • Stack: React, Next.js, Python/Sanic, Kubernetes, AWS, Azure, MySQL, Redis, WebSockets, Cloudflare
2015 - 2017

Senior Software Engineer

Contract & Consulting Work

Various

  • Viking Cruises (Los Angeles): Designed architecture for next-generation reservation platform while extending legacy booking system
  • Sogeti / Horizon Oil (Houston): Developed safety and inventory management systems for deep-sea oil drilling operations
  • Mahler Health (Houston): Architected and implemented features for medical billing platform; led customer requirements gathering
  • Smart Retail Solutions (Scottsdale): Built retail dashboards for inventory and shrink monitoring — React, Postgres
Mar 2007 - May 2015

Senior Software Engineer

Go Daddy

Scottsdale, AZ

  • Built enterprise reporting platform (GDOR) from scratch, providing daily operational insights to executive leadership
  • Designed end-to-end workflow: automated report generation, manager review/annotation, and executive distribution
  • Sole owner of system throughout full lifecycle — design, development, and maintenance
  • Stack: ASP.NET/C#, MSSQL
Jan 2002 - Mar 2007

Software Engineer

L-3 Communications

Mesa, AZ

  • Developed scriptable game engine for U.S. Air Force Research Laboratory (AFRL) flight simulator research
  • Collaborated with scientists to study visual fidelity requirements for pilot training systems
  • Built real-time 3D rendering and simulation systems in C++, DirectX, and OpenGL
  • Technologies: C++, MFC, DirectX, OpenGL, Lua
Jan 2001 - Jan 2002

Gameplay Engineer

Shiny Entertainment

Laguna Beach, CA

  • Shipped "Enter the Matrix" (Atari, 2003) — scripted gameplay for the Chateau level
  • Extended and improved internal toolchain used by design and engineering teams
  • Technologies: C++, MFC
Jun 2000 - Jan 2001

Software Engineer

Cinematix Studios

Tempe, AZ

  • Extended proprietary game engine with CD audio streaming and event-driven sensor systems for "Hirelings"
  • Technologies: C++

Technical Skills

I build mobile apps with React Native — a few are live on the App Store and Google Play. My approach to engineering is pragmatic: balancing cost against performance, cold-start trade-offs against always-on reliability. I'm most interested in building software that solves real business problems with reliablity and speed to market.

Frontend

React, React Native, NextJS, AstroJS, Shadcn-ui

Backend

Python (FastAPI, Sanic), WebSockets, Redis, C#, C++

SQL

MySQL, Postgres, MSSQL

Infrastructure

Kubernetes, Railway, Fly.io, Cloudflare, GitHub, Azure, AWS

Education

SUNY Fredonia — B.A. Mathematics, B.S. Computer Science (2000)

Focus Areas

Computer graphics, compression techniques, database systems

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