Engineering leader with 25+ years building and scaling real-time systems, computer vision platforms, and multi-tenant SaaS — from founding team to 1,200+ production deployments. An independent, hands-on leader who takes ownership end-to-end, earns trust across teams, and gets things across the finish line.
Download PDFRadiusAI, Inc.
Scaled engineering team and deployed AI/computer vision systems across 1,200+ retail locations.
Contract & Consulting
Delivered solutions across multiple industries including travel, oil & gas, healthcare, and retail.
Go Daddy
Developed enterprise reporting platform delivering operational insights to executives.
L-3 Communications
Built visual simulation tools for U.S. Air Force Research Laboratory flight simulator research.
Shiny Entertainment
Shipped "Enter the Matrix" (2003) - designed Chateau level gameplay
Cinematix Studios
Enhanced proprietary game engine for "Hirelings"
A system that tracks and identifies individuals across a monitored location using motion prediction and visual featurization, while extracting demographic and sentiment data to generate real-time action recommendations.
US11580648B2State University of New York at Fredonia
Focus: C++, Computer Graphics
State University of New York at Fredonia
Villa Maria College